Over the years I’ve also branched out into modest 3D artwork. This effort is usually project based but over time I’ve honed my style around low-poly, minimalist aesthetics. I generally lack the resources to hire great 3D artists so I work with what I can.

These are also mostly concept work, for a complete example see the game battleMETAL – I did 95% of all 3D work for that title.

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